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Fans, Bloggers, and Gamers
Language: en
Pages: 298
Authors: Henry Jenkins
Categories: Mass media
Type: BOOK - Published: 2006 - Publisher: NYU Press

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Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active and socially connected consumers of popular culture. Th
Tools of Their Tools
Language: en
Pages: 330
Authors: Grzesiek Kosc
Categories: Business & Economics
Type: BOOK - Published: 2009-05-27 - Publisher: Cambridge Scholars Publishing

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The book explores the role of communication technologies in American cultural practice over the last 150 years. Communication technologies are here understood t
The Smallville Chronicles
Language: en
Pages: 219
Authors: Lincoln Geraghty
Categories: Performing Arts
Type: BOOK - Published: 2011-11-16 - Publisher: Scarecrow Press

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In 2001, yet another adaptation of the Superman comic book came to television. Lasting 10 seasons, Smallville took the traditional Superman story and turned it
The Performance of Video Games
Language: en
Pages: 231
Authors: Kelly I. Aliano
Categories: Games & Activities
Type: BOOK - Published: 2022-10-27 - Publisher: McFarland

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When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's st
Video Gamers
Language: en
Pages: 211
Authors: Garry Crawford
Categories: Social Science
Type: BOOK - Published: 2011-08-04 - Publisher: Routledge

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Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented it