Open World Empire

Open World Empire
Author :
Publisher : NYU Press
Total Pages : 360
Release :
ISBN-10 : 9781479886364
ISBN-13 : 147988636X
Rating : 4/5 (36X Downloads)

Book Synopsis Open World Empire by : Christopher B. Patterson

Download or read book Open World Empire written by Christopher B. Patterson and published by NYU Press. This book was released on 2020-04-14 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.


Open World Empire Related Books

Open World Empire
Language: en
Pages: 360
Authors: Christopher B. Patterson
Categories: Social Science
Type: BOOK - Published: 2020-04-14 - Publisher: NYU Press

DOWNLOAD EBOOK

Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking ways to understand video games beyond their imperial logics, Patterso
Empire Games
Language: en
Pages: 400
Authors: Charles Stross
Categories: Fiction
Type: BOOK - Published: 2017-01-26 - Publisher: Pan Macmillan

DOWNLOAD EBOOK

A time of ambition, treachery and dangerous secrets . . . Rita Douglas is plucked from her dead-end job and trained as a reluctant US spy. All because she has t
Korea's Online Gaming Empire
Language: en
Pages: 201
Authors: Dal Yong Jin
Categories: Computers
Type: BOOK - Published: 2010-10-01 - Publisher: MIT Press

DOWNLOAD EBOOK

The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon.
A Game As Old As Empire
Language: en
Pages: 322
Authors: Steve Hiatt
Categories: Political Science
Type: BOOK - Published: 2009-01-22 - Publisher: ReadHowYouWant.com

DOWNLOAD EBOOK

John Perkins links his experiences to new revelations that expose the drive for empire that lies behind the rhetoric of globalization....Economic hit men (EHMs)
Games of Empire
Language: en
Pages: 462
Authors: Nick Dyer-Witheford
Categories: Social Science
Type: BOOK - Published: 2013-11-30 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longe