Directing Game Animation

Directing Game Animation
Author :
Publisher : CRC Press
Total Pages : 222
Release :
ISBN-10 : 9781003854616
ISBN-13 : 1003854613
Rating : 4/5 (613 Downloads)

Book Synopsis Directing Game Animation by : Mike Jungbluth

Download or read book Directing Game Animation written by Mike Jungbluth and published by CRC Press. This book was released on 2024-03-15 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined. Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs. Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry. This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership. What is your role? Learn how to establish expectations and needs specific to the project and team. How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style. How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project. How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.


Directing Game Animation Related Books

Directing Game Animation
Language: en
Pages: 222
Authors: Mike Jungbluth
Categories: Performing Arts
Type: BOOK - Published: 2024-03-15 - Publisher: CRC Press

DOWNLOAD EBOOK

The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity
Directing Game Animation
Language: en
Pages: 0
Authors: Mike Jungbluth
Categories:
Type: BOOK - Published: 2024-03-08 - Publisher: CRC Press

DOWNLOAD EBOOK

This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion
Game Anim
Language: en
Pages: 307
Authors: Jonathan Cooper
Categories: Computers
Type: BOOK - Published: 2021-04-19 - Publisher: CRC Press

DOWNLOAD EBOOK

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat
Directing for Animation
Language: en
Pages: 340
Authors: Tony Bancroft
Categories: Computers
Type: BOOK - Published: 2013-10-01 - Publisher: CRC Press

DOWNLOAD EBOOK

There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustration
Game Anim: Video Game Animation Explained
Language: en
Pages: 437
Authors: Jonathan Cooper
Categories: Computers
Type: BOOK - Published: 2019-01-14 - Publisher: CRC Press

DOWNLOAD EBOOK

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation