Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Author :
Publisher : IGI Global
Total Pages : 358
Release :
ISBN-10 : 9781615207145
ISBN-13 : 1615207147
Rating : 4/5 (147 Downloads)

Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.


Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study Related Books

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

DOWNLOAD EBOOK

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Gaming for Classroom-based Learning
Language: en
Pages: 292
Authors: Youngkyun Baek
Categories: Educational games
Type: BOOK - Published: 2010 - Publisher:

DOWNLOAD EBOOK

In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select
Digital Game-Based Learning
Language: en
Pages: 464
Authors: Marc Prensky
Categories: Education
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House

DOWNLOAD EBOOK

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Language: en
Pages: 626
Authors: Baek, Youngkyun
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

DOWNLOAD EBOOK

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While
Digital Games and Learning
Language: en
Pages: 215
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge

DOWNLOAD EBOOK

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug