Interactive Fiction: What Does it Want to Be, What Can it Be?

Interactive Fiction: What Does it Want to Be, What Can it Be?
Author :
Publisher : GRIN Verlag
Total Pages : 70
Release :
ISBN-10 : 9783638798877
ISBN-13 : 3638798879
Rating : 4/5 (879 Downloads)

Book Synopsis Interactive Fiction: What Does it Want to Be, What Can it Be? by : Wolfgang Ruttkowski

Download or read book Interactive Fiction: What Does it Want to Be, What Can it Be? written by Wolfgang Ruttkowski and published by GRIN Verlag. This book was released on 2007-10 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientific Essay from the year 1997 in the subject German Studies - Genres, Kyoto Sangyo University (Japanese Society for Germanistics), course: Yearly Congress of the japanese german organization, Tokio, 11.5.1996, language: English, abstract: We see that in interactive literature, the danger lies less in interactivity as such, but rather in the simultaneity of heterogeneous input it allows. As "strata-poetics" has taught us our reading experience is always an intensely interactive one. We contribute more to it than we aware of. More precisely: the characteristic experience of literature (especially of poesy) is not possible without intense interactivity between author and reader. It is the simultaneity of various heterogeneous and often contradictory reader-contributions, not inspired by the work itself but by the willfulness of the "readers", which cast the "Internet Story" in doubt as a valid literary genre.


Interactive Fiction: What Does it Want to Be, What Can it Be? Related Books

Interactive Fiction: What Does it Want to Be, What Can it Be?
Language: en
Pages: 70
Authors: Wolfgang Ruttkowski
Categories:
Type: BOOK - Published: 2007-10 - Publisher: GRIN Verlag

DOWNLOAD EBOOK

Scientific Essay from the year 1997 in the subject German Studies - Genres, Kyoto Sangyo University (Japanese Society for Germanistics), course: Yearly Congress
Writing Interactive Fiction with Twine
Language: en
Pages: 833
Authors: Melissa Ford
Categories: Computers
Type: BOOK - Published: 2016-04-25 - Publisher: Que Publishing

DOWNLOAD EBOOK

Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring p
Naked Came the Manatee
Language: en
Pages: 201
Authors:
Categories:
Type: BOOK - Published: 1995 - Publisher:

DOWNLOAD EBOOK

Chris Crawford on Interactive Storytelling
Language: en
Pages: 614
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2012-12-12 - Publisher: New Riders

DOWNLOAD EBOOK

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even gre
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.