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Lean Training Games in the OR
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People learn best, and remember what they learned, through hands-on exercises. Training in process improvement will invariably include a simulation component, w
Advances in Human Factors, Business Management and Society
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This book presents practical approaches for facilitating the achievement of excellence in the management and leadership of organizational resources. It shows ho
The Lean Games Book
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Games have been an integral part of Lean Education and Training ever since Hewlett Packard made their 'Stockless Production' video in 1982. Over two decades Joh
Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
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Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experien
The Big Book of Six Sigma Training Games: Proven Ways to Teach Basic DMAIC Principles and Quality Improvement Tools
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An effective and engaging way employees can learn Six Sigma and put its concepts into play Part of the popular Big Book of Games series, which capitalizes on th