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Language: en
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Pages: 222
Type: BOOK - Published: 2016-09-02 - Publisher: MIT Press
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World o
Language: en
Pages: 363
Pages: 363
Type: BOOK - Published: 2013-02-08 - Publisher: MIT Press
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, dive
Language: en
Pages: 328
Pages: 328
Type: BOOK - Published: 2019-02-05 - Publisher: MIT Press
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Vi
Language: en
Pages: 680
Pages: 680
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Language: en
Pages: 396
Pages: 396
Type: BOOK - Published: 2010-02-28 - Publisher: IGI Global
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in